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When did you start to draw? Were you always that good?

Anonymous

Hey there!

I’ll never see myself as good, but if I do see my work getting “something” across to someone, then I can live with that. If someone thinks they are too good for something, then it leaves little room for them to learn new things and approaches.

Some people think the mainstream anime style is considered as top notch, while some prefer the Disney milt kahl, glen keane, etc. Some people like looser drawings, while some people think more technical and constructive drawings are the good ones. I think its more about whether it gets something across for you, or that you simply like it. If my work is like that to others, then I’m thankful!


I’ve been drawing a lot for a while, but I never really considered “studying” it until my high school days. Thats the long answer shortened hahaha…

I see people animate in Photoshop, so I decided to give it a try after work. Tried it with how to train your dragon characters…Conclusion: Animating in Photoshop really sucks. I personally DON’T recommend it - but some people manage to do well with it, so whatever :P I left it rough!

I see people animate in Photoshop, so I decided to give it a try after work. Tried it with how to train your dragon characters…

Conclusion: Animating in Photoshop really sucks. I personally DON’T recommend it - but some people manage to do well with it, so whatever :P I left it rough!

I did a demo and showed a certain pipeline in Adobe Flash and After Effects to a few folks. The tie downs for this one is really bad since I had to rush it. No model sheet was used, I basically just improvised for this one - so you’ll notice the character changing all the time. I decided to go with a “cowboy during a duel” excercise for this one.
1. Rough Pass - Rough poses with select breakdowns
2. Tie down - Tied down drawings with inbetween
3. Color - Color and after effects

During my interview with Blizzard Entertainment for the Story Artist position & internship ( during my time at Cal Arts) , they said they’d like to see me draw more of their intellectual properties (“Try drawing more orcs” as one of them said). So after the interview, I tried drawing an orc back at my apartment. Here lies my first Orc. I gave up on it as soon as I realized how bad it was turning out. However, it’s a hilarious drawing. I found it in a thumb drive labeled “Toncalartsandmousefilmshit”P.S. the story folks at Blizzard are one of the most humble people I’ve talked to. Very chill and very fun, are also very understanding. I still talk to them time to time, and I can’t stress enough on how supportive they have been in my adventures.

During my interview with Blizzard Entertainment for the Story Artist position & internship ( during my time at Cal Arts) , they said they’d like to see me draw more of their intellectual properties (“Try drawing more orcs” as one of them said). So after the interview, I tried drawing an orc back at my apartment.

Here lies my first Orc. I gave up on it as soon as I realized how bad it was turning out. However, it’s a hilarious drawing. I found it in a thumb drive labeled “Toncalartsandmousefilmshit”

P.S. the story folks at Blizzard are one of the most humble people I’ve talked to. Very chill and very fun, are also very understanding. I still talk to them time to time, and I can’t stress enough on how supportive they have been in my adventures.

tutorials and guides

I am thinking about making specific guides and tutorials. What do you guys think, and what would you guys like to know from me?. I’d love to share my personal findings animation related, story related, or just drawing related. Feel free to make suggestions, or ask away!

Aug 4

random drawing dump.

Aug 2
I found this old thing lying around in one of my folders.

I found this old thing lying around in one of my folders.

for a friend! friend wanted something a little bit disney ish

for a friend! friend wanted something a little bit disney ish

I revisited it recently!

Dunno if anyone really cares about this kind of stuff but…

I recently re-found a folder featuring ALL of the thumbnails I’ve done for my fourth year films. It contains every acting choice I thought of, every staging thoughts process and character design notes. When I think about it, some of the acting choices could have made the film go in a different direction!

I usually thumbail all my shots before I even start them, so I don’t get stuck.

Some poses, I ended up drawing over 20 times because I just couldn’t figure out the performance, and it actually reading. I’d usually show these drawings to my friends to see if it registers to them, and its always great to see them give their own suggestions of pushing an acting choice.

Hello Mr. Toniko, I get stuck when I draw a scene for my animation film. When your animating do you start out drawing simple shapes that led to what you want your characters doing or do you just draw out the scene?

Hi ajani35

I totally relate to you about getting stuck at a scene, and I’m sure it happens to all of us. This usually means that we’re still unsure of what we’re trying to say with a shot.

Before I even start animating the shot, I would thumbnail my key and golden poses. I would thumbnail one pose, and draw the “same” pose again except with different approaches. At this point, I’m only experimenting with acting choices, but I redo my thumbnails until the poses
1. read,
2. are pushed enough and

3. are story telling keys. 


When I have thumbnails I am happy with, I then select the poses that I think are the strongest.

When I animate though, I usually keep it very rough. I don’t really pay attention to anatomy and details at first, but rather treat the whole character as a flour sack. This is so that I can play with elements such as squash and stretch, weight, and other principles. I feel like we can get trapped worrying about the looks of the animation rather than the core performance. Besides, animating flour sacks are fun - should leave a lot of room for inspiration!

I’ll be posting all of Tiny Nomad’s thumbnails very soon actually!

found this drawing that I never uploaded.resident evil 2 is a horror game that was introduced to me back in 1999, when my cousins came for a sleep over and brought it in. Its actually the first resident evil game I’ve ever played, and it introduced me into the survival horror genre.

found this drawing that I never uploaded.
resident evil 2 is a horror game that was introduced to me back in 1999, when my cousins came for a sleep over and brought it in. Its actually the first resident evil game I’ve ever played, and it introduced me into the survival horror genre.

Jul 8

An email regarding about story development

This is actually a copy and paste with some modifications on an I email I replied towards Kino Bel, who was asking about story development. First thing’s first, I am no expert on story telling or coming up with stories, but I wanted to lend out my thoughts about it.

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Jul 4

rough sketches for a comic/show idea… some I could finally put up! aside from building a universe, ive been doing more “character” sketches rather than designs to get the tone of the project. more to come!